![]() Supports most of the Boom editing features.Supports all the editing features of Hexen.Can play all Doom engine games, including Ultimate Doom, Doom II, Heretic, Hexen, Strife, and more.If you have Mac or Linux, it works with that too. It runs well under all modern versions of Windows, from Windows Vista to Windows 10.Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:.Why would I want to use ZDoom instead of regular Doom? Although the parent ZDoom codebase has been discontinued, the latest official release is available here too. #ZDOOM OR GZDOOM SOFTWARE#ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features. Its successor ports GZDoom and QZDoom are now maintained by Christoph Oelckers, Alexey Lysiuk, Magnus Norddahl, Rachael Alexanderson, and Braden Obrzut. ZDoom was originally created by Randi Heit using id Software's and various others' sources. GZDoom and its descendants from version 3.0.0 on are licensed GPL and are subject to the terms and restrictions of the new license. No profit may be made from the sale of it. #ZDOOM OR GZDOOM FREE#Older ZDoom ports may be used and distributed free of charge. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. ZDoom is a family of enhanced ports of the Doom engine for running on modern operating systems. For older systems you may want to try LZDoom. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9), but is the same game. This new port targets current systems with modern graphics hardware. Remember: The more info we get, the more likely it is to set up good defaults for newly created configs.GZDoom is the latest version of ZDoom. From the 4 samples we got so far, no good default can be derived because they simply are far too different. Please list this, along with your OS and the mouse you are using. If you feel that your defaults do not feel right, please play around with these values until you get something that works. What I'd like to know is the values you get after the transition for the vertical/horizontal sensitivity and for turn/mouselook speed, factoring all your customizations. So, I would like to ask as many people as possible to do a quick test run with the most recent devbuild, preferably in a way that does not overwrite your old config. The main problem we are facing now is to set up a reasonable default for fresh configs but with the highly divergent defaults right now that's not easy without getting more information. #ZDOOM OR GZDOOM CODE#Over the last few days I did some cleanup of the mouse code, mainly removing some magic scaling factors from the backend that were different between platform, with Windows raw mouse input being an extreme outlier from the others.ĭon't worry, there's migration code in place that converts old configs to the new settings. ![]()
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